|
|
|
|
|
|
|
|
|
Event Rules
Each event held at the
Abraham Lincoln National Railsplitting Contest has rules.
Below are a list of
events and their rules. Some are more complex than others,
but you will find that
each event has a fair standard of determining the winner.
Abraham Lincoln National
Railsplitting Contest
1.
All participants must furnish their own tools.
2.
All wedges must have a smooth top and all rough edges must be trimmed.
They will be checked by the
judges.
3.
The committee has the right to reject any unsafe tool.
4.
All logs will be drawn by lot.
5.
If 50% of the splitters reject a log it will be replaced if other logs
are available.
6.
There will be a meeting of all splitters before each class where rules
and regulations will be explained.
7.
Each splitter will be timed with an official stop watch, and the time will
be recorded by the official time
keepers.
8.
Each splitter will sign his name and class in a bound book.
9.
The entry fee will be set by the Logan Railsplitting Association.
10. A committee
of five members will make all decisions pertaining to the Railsplitting
contest.
11. This same
committee will grade and select logs prior to 10 AM on Saturday morning.
12. When the
splitter finishes his log or calls time he must go to a designated area
and await the judges
decisions.
13. All rails
will be separated, and the heart side turned up before time is called.
14. All tools
and wedges must be removed from the logs or rails before calling time,
or a time penalty will
be placed against the contestant. Ten seconds for each tool left
in the log or rail.
15. There will
be three (3) judges with one of the three serving as the Chief Judge and
each one will receive
a set of rules.
16. Each contestant
will receive a set of Railsplitting rules upon signing the entry form,
paying the required
fee, and completing the waiver of liability.
17. The logs
will be drawn one hour before the contest is scheduled to begin.
18. The Junior
Class is for ages 14-18. Proof of age must be shown.
19. The Amateur
Class may be any person who has never split in the Abraham Lincoln National
Railsplitting Contest Professional Class, and must be 18 years of age or
older.
20. The Professional
Class is any person who signs the bound register as a professional splitter,
due to the
monies placed on Win, Place or Show in this class, and will be bound to
this class henceforth.
21. The quality
of the rails will be left to the discretion of the Judges. A rail
is a portion of the log which
shows saw marks on both ends.
22. The Junior
Class will split six rails. The Amateur Class will split six rails.
The Professional Class will
split eight rails.
23. Time and
quality will be of equal value in the judging of the rails.
24. The decisions
of the judges will be final.
25. All rails
shall remain the property of the Logan Railsplitting Association.
26. Protective
footwear shall be worn: No sandals, tennis, or canvas footwear will be
allowed.
Old Time Base Ball
Base Ball is a gentleman's
game:
Field:
Bases are placed 90
feet apart. Foul ground is established by a line from home through
first and third bases, as in modern ball. No balls are out of play
(unless specific ground rules are agreed upon beforehand). If there
is an outfield fence, for instance, fielders may jump it to retrieve balls
- no automatic home runs.
Pitching:
1.
A hurling line 12 feet long is drawn 45 feet from home plate.
2.
The hurler may deliver the ball from anywhere along and behind that line.
All pitches are underhand.
3.
The striker may request the location of the pitch and is not obligated
to swing at any bad pitch.
4.
No walks or called strikes. (Exception: The umpire, at his
discretion, may call a pitch a strike if the
striker does not swing at a hitable pitch, usually after a warning.)
Batting:
1.
The striker stands on, or straddles, a line drawn through the middle of
the plate parallel to the pitching
line.
2.
All swings must be full. No bunting.
3.
The striker is dead when:
a. Swinging and missing three times. Foul balls
do not count as strikes. Balls are considered fair or
foul by where they first bounce: if a struck ball lands anywhere in fair
territory it is fair, no matter
where it goes after that. So a ball that is chopped in front of the
plate but spins into foul ground is
still a fair ball.
b. A ball hit is caught on the fly or on one bound, fair
or foul. It doesn't matter how high or how far
the hit ball travels; foul ticks to the behind caught on one bounce are
outs and are quite common.
Only the ground counts for the "one bound" - so a ball bouncing off
trees, fences, buildings,
vehicles, spectators, other players, is still catchable until it hits the
ground more than once. If a
player attempts to catch the ball on the fly, drops it, but catches it
off one bounce, the striker is out.
c. Forced out at first base, or tagged trying to advance
past first, as in modern ball.
Base Running:
1.
Base runners are dead when forced out at a base or tagged as in modern
ball.
2.
Base running differences:
a. No base may be overrun, including first base.
If the runner is off the bag, he may be tagged out.
b. No sliding or diving into a bag, or obstructing or
"taking out" a fielder. Such runners shall be
called out.
c. Runners must remain on the bag until the ball is hit
- no leading off or stealing.
d. No base runner may advance on a caught ball (no "tagging
up"). IF the ball is caught on the fly,
runners have a free return to their basses. (Runners cannot be "doubled
off").
e. If the ball is caught on one bound, runners may advance
at their own risk. The force play is off;
runners must be tagged. (Note: So running strategy is to run on just
about every hit ball. An
exception is when a ball is caught on one hop by an infielder; a runner
on first my wisely choose
to remain on first. But if the ball bounces twice, the runner on
first is obligated to run and can
be forced. No infield fly rule. On balls hit to the outfield,
runners should always go; they will get
a free return if the ball is caught on the fly and keep running if it is
caught on the bound.
Fielders can keep base runners from advancing by catching a ball on the
fly.)
3.
Runners reaching home plate safely should proceed to the tally table, ask
the tally keeper to record
their tally, and ring the tally bell.
4.
Three hands dead per side.
5.
Nine complete innings is a match (even if the visitor Club Nine is ahead
in the ninth inning).
Fielding:
1.
No gloves allowed.
2.
Nine fielders: Hurler starts behind the line. Behind: behind
the striker; cannot interfere with the
striker. First, second, and third tenders: play within one stride
of their bases until the ball is struck.
Right, middle, and left fielders: play in the middle of their fields until
the ball is struck (no "shading"
strikers one way or the other). Rover: can position himself anywhere
on the field (usually moves
between first and second for left handed strikers).
Decorum
This game is modeled
after the game played by the gentlemen's clubs of the New York area before
the Civil War. Play is undertaken for exercise, fresh air, fellowship
and the glory of the game; winning and losing are secondary. Fine
players are congratulated all around.
The following are
not tolerated:
1.
Arguing with the umpire, or anyone else
2.
Swearing
3.
Spitting
4.
Sweating (Rule often waived on warm days.)
5.
Insulting umpire or opponents
The umpire may fine players a day's wages (25 cents) for any unseemly conduct. The umpire may appeal to players or cranks for help deciding a call. All participants are expected to answer honestly.
Dean Tibbs Tomahawk
Throw
1.
The throwing line will be no more than 12 feet away from the base of the
target block.
2.
Each contestant, upon request may have up to two practice throws before
their turn officially begins.
3.
Five throws are allowed for each contestant.
4.
No contestant may step over the throwing line while throwing their tomahawk.
5.
The contestant with the most points at the end of the competition is the
winner.
6.
In case of a tie, the tied competitors will have one throw: If it is clear
through points who is the winner,
that person has won. If the competitors all score the same point
value with their final throw, the
following will be used to determine the results.
a. Tomahawk is stuck in the block, but did not cut the
card: A measurement of the distance
between the blade and the card is the determining factor. The tomahawk
closest to the card wins.
b. Tomahawk has cut into the card: The tomahawk that
has cut into the card the furthest will be the
winner.
c. Tomahawk has cut the card in half: The tied competitors
recieve one more throw to determine
the winner, using the scoring below or the tie rules above.
7.
All tomahawks are subject to approval. Only tomahawks are allowed
to be thrown, axes will not be
allowed.
Terminology
| Target Block (Block) | - | Circle of wood that the competitors aim towards. |
| Target Card (Card) | - | A normal playing card pinned or stappled to the block which is the target goal of the competitors. |
| Target Stand (Stand) | - | The support base for the target block, usually made of wood. |
| Throwing Line (Line) | - | A line drawn 12 feet back from the target stand which the competitors throw from. |
| Tomahawk (Hawk) | - | A small, balanced, hand axe designed for throwing in competition. They are usually designed to be areodynamic and to spin one time before hitting the block. |
Scoring
1.
A throw that misses the block or sticks into any part of the stand counts
as zero (0) points.
2.
A throw that sticks into the block, but does not cut the card in any way
is worth one (1) point.
3.
A throw that sticks into the block and cuts into the card is worth three
(3) points.
4.
A throw that sticks into the block and cuts the card in half is worth five
(5) points.